dimanche 6 septembre 2026

It's been a hard day's night, and I've been working like a dog!

 Implementing the system that lets you move from one room to another is really complicated because you have to take into account the fact that both players might end up in the same room at the same time! It's driving me crazy!


lundi 31 août 2026

Implementation of mouse-based player control

After covering keyboard controls, it's time to move on to the mouse. The goal is to simplify and streamline the player's movement as much as possible and make it as intuitive as possible.


jeudi 27 août 2026

Welcome to the "Jailed" devblog!



For those unfamiliar with Ghost'n Brothers, *Jailed* will be a much more ambitious sequel with a very different art style. It's a puzzle game in which you control two characters who must help each other escape the world in which they've been trapped....

It's been a hard day's night, and I've been working like a dog!

 Implementing the system that lets you move from one room to another is really complicated because you have to take into account the fact th...