Gmamemaker Studio 2: Simulate a light effect around a sprite (player, fire, explosion...).
Hi all!
This light effect is a kind of hole into a dark surface over layers of your game.
This surface can be placed whereever you want: over all layers or between two layers.
You can set the darkness intensity with alpha between a value from 0 (no darkness) to 1 (totaly black).
We are going to create a light object associated to a sprite. This sprite is a simple white circle (Fig. 1). But you can use an animated sprite (Fig. 2).
Fig. 1 obj_playerLight Fig. 2 obj_playerLight2
If you use a simple white circle, it would be interesting to make it animated by increasing and decreasing the radius with the function draw_sprite_ext.
obj_playerLight: Create, Step and draw event.
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